4A Games has said previously that Metro Exodus will be more open than the previous games in the Metro series, but it won't be a completely open world like that of Stalker. For one thing, individual levels in Exodus will be much larger than anything seen in the previous games. The biggest outdoor level in Last Light was roughly "200 meters to 100 meters," Prokhorov said,. That means everything from weapons, attachments, and other loot, to "frozen stories" that reveal more about the game world and
At last week's PC Gamer Weekender, Square Enix teased what we're in for by way of adorable civilian Cactuars . With its PC launch just weeks away—March 6—I can't wait to see what the game's modding community has in store for us. What I want from Intel is about ten times (or more) the performance of the HD 630. The current HD 630 is about one third of the Kaby Lake die, which pegs it at roughly 750 million transistors. If all goes to plan, a graphics card using this chip could be 15x faster than
I recently finished the soundtrack for Into the Breach, Subset Games' follow up to FTL: Faster Than Light. Here are some of the decisions involved in making a game soundtrack. Like FTL, we decided that the soundtrack for Into the Breach should be something different than is expected for the genre. The art of implementationOne important thing I learned while transitioning from 'game music fan' to 'game music professional' is the importance of implementation. In the game, the player chooses a miss
Legendary Gary is a modern RPG about playing a fantasy RPG. I get a similar sense of satisfaction from watching carefully tuned strategies play out in Legendary Gary. Again, Legend of the Spear is only half of Legendary Gary. Lessons from the game help Gary in real life, and the names of real people turn out to be solutions to in-game puzzles. It didn't take long for me to start hunting information and clues in the real world that might help me in the game, and vice-versa, which livens up both h
Tala's mentor, the Town Guardian, is stranded in the woods, and she's on a quest to rescue him. The game's official site pegs it as a combination of traditional animation and nature photography. But it's not just nature photography. It's macro nature photography, which is infinitely better. Tala's simple, hatchy animation (that's Tala the game, not Tala the character, though I'm sure Tala can animate just fine) is a perfect match for the colorful, detailed backgrounds.
The end result of its tangled plot has him stealing from a god of chaos and changing the world. Mafia 2, meanwhile, focuses on Vito Scaletta and his best friend Joe some years later. This meant that, as an open world game, GTA had less moments of large-scale, thrilling chaos than we'd eventually see in GTA V, but the flipside of that was a more interesting story. The tragedy of Niko is that you sense he knows it's the one thing he's best at. The series has some of the best personalities you’ll f
Funcom, the MMO studio behind games including Age of Conan, The Secret World, and Conan Exiles, is getting up to something new. Could it be a new Stalker—my heavens, a Stalker MMO? Clicking on the names along the bottom of the screen—Pripp, Selma, Dux, and Bormin—reveals outlines of characters who will presumably take their places at the rail when the countdown hits zero. Pripp and Borman are good Stalker names, but I'm not so sure about Selma, and Dux appears to be wearing a top hat—stylish, un
BiowareA rumour about Microsoft buying EA made the rounds recently, but what if Microsoft would rather take smaller bites? Odds: 6/10, because if Microsoft doesn't Sony probably will. IO InteractiveHitman is an outstanding example of a game that’s both a compelling single-player experience and an effective live game. That’s maybe not the most compelling reason in the world to acquire a game studio, but it’s literally, like, right there. Its most recent "real" game was Dota 2, and believe it or n
But what if there was another way to look at games and analyze them? Video game menus are not the most exciting topic in the world. If it helps, think of scrutinizing menus like codebreaking - uncovering hidden messages left by a game's developers. The Sonic games are, relatively speaking, pretty basic. That makes it easier to notice differences than, say, Mass Effect, where BioWare was always going to try and make things look befitting of its sci-fi universe.
Not the FPS Syndicate reboot from 2012, the 1993 original from Bullfrog Productions. The critical response to Mute has been mixed so far but you can't argue with Duncan Jones' chops as an old-school strategy game fan. Minor spoiler warning for Mute if you're sensitive to plot details, though this scene gives little away by itself. And this is what the mind-controlled cyborg thugs from Syndicate look like, at least on the box art (in the game they're about 20 pixels tall). For more sly cinematic