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Star Citizen devs add another feature: 40-player ‘Theaters of War’ battles

These phases are all based on battles in the Star Citizen timeline, so canonically speaking these events are re-enactments. Also at CitizenCon, Cloud Imperium Games finally gave a release date for a long-awaited space vessel: The Anvil Carrack. The reason it's so special is because Star Citizen players have analogized the Carrack to the Serenity, the ship from the dear departed Firefly TV show from 16 years ago. Star Citizen began life in 2012 as a Kickstarter project with a 2014 delivery date.

By | 2019-11-23T16:00:00+00:00 November 23rd, 2019|companies, news, Uncategorized|0 Comments

Marvel’s Avengers devs always expected a “struggle” to win fans over to its fresh-faced heroes, says game’s creative director

Marvel's Avengers' creative director Shaun Escayg has told GamesRadar that the team always expected a mild backlash to the game's new and improved super squad. Marvel's Avengers was officially revealed at E3 2019 earlier this year, but - for many - something felt... off about Earth's mightiest heroes. Instead of lifting the likenesses of Chris Evans and co directly from the Avengers movies of the Marvel Cinematic Universe, developer Crystal Dynamics designed their own take on each iconic charact

By | 2019-11-22T19:52:12+00:00 November 22nd, 2019|companies, news, Uncategorized|0 Comments

Control devs say PS5 will let us “have much more detail in the game worlds than before”

From a developers standpoint, though, Donnelly explains that without the SSD, data streaming "would become a bottleneck" and restrict the content quality of PS5 games. With it, though, the SSD will lift the restrictions imposed by current systems, and will enable developers to craft more detailed worlds. "For something like Control, that could translate to an even deeper destruction system, richer, more detailed worlds, and simple quality-of-life improvements like instant reloading after dying."

By | 2019-11-21T19:43:56+00:00 November 21st, 2019|companies, news, Uncategorized|0 Comments

Diablo 4 devs talk levelling, skills and a potentially infinite endgame

In a developer diary posted to the Diablo blog, lead systems designer David Kim has shared thoughts on the direction the game is taking. But as yet, according to Kim, "We haven't decided whether the character leveling and experience system should be finite or infinite." "We have a couple reasons for having a different experience system in addition to a level cap. Ultimately, our goal is to create a meaningful system that provides clear choices depending on your preferred playstyle in the endgame

By | 2019-11-20T10:20:31+00:00 November 20th, 2019|companies, news, Uncategorized|0 Comments

Valve’s Ex-Campo Santo Devs Hint ‘In the Valley of Gods’ is Dead

However, it now seems that this process may have resulted in the ex-Campo Santo team's in-development game, In the Valley of Gods, walking through the valley itself, so to speak. The Valve News Network, ever watchful of all things Valve, noted a sudden change among ex-Campo Santo developers' Twitter profiles. The profiles of at least three different ex-Campo Santo devs all referenced that they were working on In the Valley of Gods as recently as March and April of 2019. A certain quote from Camp

By | 2019-11-17T16:11:02+00:00 November 17th, 2019|companies, news, Uncategorized|0 Comments

Tell Me Why is a new adventure game from the Life is Strange devs

At the X019 fan event in London today, Microsoft rolled a trailer for a new game from Dontnod Entertainment that looks a whole lot like Life Is Strange. But it's not: It's a new game that appears to be in the same vein, called Tell Me Why. Set in beautiful small-town Alaska, Tell Me Why features true-to-life characters, mature themes and gripping choices." The trailer ends by saying "all chapters coming Summer 2020," so it seems Tell Me Why is an episodic adventure just like Life Is Strange. Unl

By | 2019-11-15T00:41:27+00:00 November 15th, 2019|companies, news, Uncategorized|0 Comments

Life is Strange devs’ next game is a mystery starring a trans character

Microsoft's big Xbox event saw the reveal of Tell Me Why, a new project by Dontnod, the creators of Life is Strange. Like previous games by the French studio, Tell Me Why is a narrative-focused adventure game. Dontnod boasts that this game has "the first playable videogame hero from a major studio and publisher who is also transgender." The game stars a set of Alaskan twins, Tyler and Alyson Ronan, who have a troubled childhood. Dontnod says it worked closely with LGBT advocacy group GLAAD to he

By | 2019-11-13T16:00:00+00:00 November 13th, 2019|companies, news, Uncategorized|0 Comments

Skyrim, Fallout 3, and Mass Effect 3 Devs Start New Studio, Announce New Game

Share Tweet Email Copy Link CopiedAs fans of each of the three games will know, Fallout 3, The Elder Scrolls: Skyrim, and Mass Effect 3 are some of the most iconic games to ever make their mark on the RPG genre. Establishing Brass Lion Entertainment, this group of industry veterans are looking to create forward-thinking titles that deliver imaginative worlds with diverse characters, like in Cyberpunk 2077, at the forefront. The developer goes on to state that, "Brass Lion is a diverse and inclus

By | 2019-11-08T14:11:34+00:00 November 8th, 2019|companies, news, Uncategorized|0 Comments

Observation’s devs tell us what it’s like to release a game into the wild

Its debut, horror anthology Stories Untold, was a supremely strange puzzle game based around a series of archaic machines. Even so, towards the end of Observation's development No Code was having something of a crisis of confidence. "You lose perspective when you're working on a game, because you're so close to it," says McKellan. (Image credit: No Code)But Observation's development was far from over. "We were at capacity towards the end of Observation's development.

By | 2019-11-07T15:43:25+00:00 November 7th, 2019|companies, news, Uncategorized|0 Comments

How the PS5’s specs could enable devs to create more realistic worlds

In an interview with Gaming Bolt, Keisuke Kikuchi, producer of JRPG Fairy Tail, expressed how the PS5's AMD Zen 2 processor and SSD will allow for the creation of more "natural" and "realistic" game worlds. The other key component in creating these "realistic" depictions is the PS5's SSD (Solid State Drive) which will give the console more in-built storage and making loading faster. Sony itself has pushed the idea of these decreased loading times and "dramatically improved graphics rendering" po

By | 2019-11-06T15:39:40+00:00 November 6th, 2019|companies, news, Uncategorized|0 Comments
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