Over the past 12 months, multiple former employees of The Walking Dead developer Telltale Games, which closed down last year, have told stories about the brutal crunch culture within the studio. Narrative designer Rachel Noel has spoken of 80-hour work weeks, and this week another former narrative designer, Emily Grace Buck, told GameInformer that last-minute changes to games mandated crunch for a "huge percentage of the studio". Following that report, studio co-founder and former CEO Kevin Brun
A historic night in Rotterdam as G2 Esports were crowned the champions of the League of Legends LEC Spring Split final. And folks, let me tell you: G2 didn't just win its matchup with Origen, it dominated it. It was always going to be difficult for Origen (OG) to win against a G2 team firing on all cylinders. This match was, in so many ways, a repeat of last week's Quarterfinals which saw G2 squash OG in foreshadowing 3-0 decimation. The team finished in the Spring Season Standings in second pla
Great moments in PC gaming are short, bite-sized celebrations of some of our favorite gaming memories. If you saw a road in a Sierra game, you knew it was a trap. Step onto it as Leisure Suit Larry and a car would drive along just in time to splat you. Leisure Suit Larry doesn't simply die, but gets taken underground to the Sierra factory, where heroes are made, and you watch your next character be assembled. Indeed, the average Sierra game was so brutal, there are lengthy, multipart compilation
It's been quite a weekend for Star Wars trailers – perhaps something to do with the Star Wars Celebration event that's just been held in Chicago. Our latest 'first look' comes for the long-awaited Star Wars Jedi: Fallen Order game. We now know the main character is called Cal, as previously rumored – Cal Kestis. The trailer shows us Cal Kestis trying to keep his head down and stay out of trouble – something he's obviously not going to manage through the course of the game. Cal is a new character
Game of Thrones and Mad Men may seem unlikely bedfellows — Game of Thrones’ medieval “tits and dragons” vibe isn’t doing period drama like Mad Men’s meditations on ’60s/’70s America — but the parallels between the two seem especially stark when it comes to two particular characters: Theon Greyjoy (Alfie Allen) and Pete Campbell (Vincent Kartheiser). After last night’s Thrones season 8 premiere, in which Theon makes a seemingly uncharacteristic choice that put him back in the thick of things, the
The Game of Thrones opening title sequence is famous for changing every episode. Until, however, the first episode of season 8, the show’s final season. The second carving on the astrolabe shows images shows a dragon, beset on all sides by a stag, a wolf, and a lion, depicting the events of Robert’s rebellion. This opening sequence was designed as a subtle history lesson. In the past, the astrolabe images have set a historical foundation for the series.
Sekiro: Shadows Die Twice does away with a number of FromSoftware staples from the Dark Souls games. There’s no multiplayer, there is far less character customization, and combat is effectively limited to just one weapon. (Since publishing the mod, Zullie has also experimented with putting some Dark Souls 3 characters into Sekiro.) You can see the costume pack mod in action in Zullie’s YouTube video above. If the option to role-play as the Geico gecko is your cup of sake, you can grab the PC mod
Ian McDiarmid, the man who played Emperor Palpatine, wants you to know that the powerful Sith master is absolutely, positively “dead” heading into Episode IX. McDiarmid made an amazing cameo last week when he dropped into Star Wars Celebration in Chicago as the lights came up on the first screening of the trailer for Star Wars: The Rise of Skywalker. But, during a panel on the 20th anniversary of Star Wars: The Phantom Menace, McDiarmid was exceptionally coy. However, fans in attendance were tre
As Harry, my husband is constantly flanking and dashing through combat, sprays of blood following him everywhere he goes. Co-op doesn’t feel grafted onto the base game; it feels like the way the game was originally designed. Any co-op game worth its salt needs to deliver narrative carefully. God’s Trigger neatly solves that problem by serving up a B-movie plot loaded with one-liners, simple characters, and straightforward motivations. That’s perfectly fine for a co-op game, and gives a fun vibe
I mine ore by hand, then I build a drill to mine ore for me. I smelt ore into ingots, then I build machines to smelt ingots for me. In a cruel twist of industrial realism, my goal in Satisfactory is to replace myself. Every machine I build is hooked up to my three massive coal generators. My completely automated system creates more resources in a minute’s time than I could manage in my first five hours.