Daily Archives: June 15, 2017

Agony gameplay video is set in a fetid, fiery, miserable hellscape

Agony, the first-person survival horror game that is set in actual hell, is still meant to be releasing this year. Although Andy reported it'd probably be some time before June, the Steam page nowadays simply lists "2017". So we might need to wait a little longer, but in the meantime there's a brand new gameplay video to watch. As you'll see, Agony doesn't promise to be a very cheerful game, but the art style is undeniably appealing if you're into horror and/or German darkwave nightclubs. There

By | 2017-06-15T21:41:57+00:00 June 15th, 2017|companies|0 Comments

Guest editorial: there was one unacceptable thing about E3 this year

So for 2017, E3 has radically changed what the show is: the expo now allows for the general public to register and visit the show. E3 graciously ensured that general audience badges were a neon yellow, and thus clearly distinct from the industry badges. Meanwhile, the enthusiasm and excitement of the general audience was a huge energy boost for the floor. E3 2017 was the first to allow entry to the general public. I held back on releasing the post until after the E3 showfloor closed, to not spre

By | 2017-06-15T20:12:37+00:00 June 15th, 2017|companies|0 Comments

Edmund McMillen’s The End is Nigh is reminiscent of Super Meat Boy

The End is Nigh, a collaboration between The Binding of Isaac creator Edmund McMillen and Tyler Glaiel, will release on July 13, it has been confirmed. Along with the news, a new gameplay trailer has been uploaded by Glaiel, offering a more substantial serving of footage than previous videos. For anyone who played and loved Super Meat Boy – which McMillen worked on – this looks essential. Even the movement of player-character Ash looks similar to that oddly loveable chunk of meat, though the lev

By | 2017-06-15T18:03:51+00:00 June 15th, 2017|companies|0 Comments

What it’s like to be an indie game at the world’s biggest game convention

Inside, you’ll find free beers and a food truck serving sausages to industry insiders and game journalists interested in seeing what’s coming down the pipeline in indie games. At $10,000 for a small booth, you could make an entire indie game. This parking lot had white tarp tents and trailers where game developers were holding impromptu press demos. But that’s what life is like for an indie game at the world’s largest gaming convention. How can you put Nidhogg 2, a sequel to a somewhat niche ind

By | 2017-06-15T17:46:09+00:00 June 15th, 2017|companies|0 Comments

World of Warcraft’s lead PvP designer is moving to another Blizzard project

In keeping with the latest trend of Blizzard staff being shuffled around to new – and sometimes unannounced – projects, World of Warcraft's lead PvP designer is leaving the game. "A few weeks ago, I was offered a new opportunity at Blizzard that I’m really excited about," Holinka wrote. "As a longtime player, I couldn't be more excited about what the future has in store for World of Warcraft," he continued. I fully expect that the best years of World of Warcraft PvP are ahead of us." It follows

By | 2017-06-15T17:40:18+00:00 June 15th, 2017|companies|0 Comments

Watch 30 minutes of Super Mario Odyssey co-op

On the last day of E3, Nintendo confirmed that Super Mario Odyssey will feature a type of local co-op with the second player taking control of Mario’s soul-eating hat. Super Mario Odyssey was Nintendo’s major focus at E3 this year, with the company designing its entire show floor booth around the game. (You can check out a photo tour of the entire booth right here.) You can read-up more on the game and our coverage of it at the show right here. Super Mario Odyssey will be available on Oct. 27, 2

By | 2017-06-15T17:00:00+00:00 June 15th, 2017|companies|0 Comments

Patch 7.12 state of solo queue: More bans, same champs

So remember, if you want to win any games this week, ban Yasuo and Riven, lest you end up with both of these winners on your team. Speaking of bans, I have been feeling real bad about banning the same champion every game. I love Zac, he is probably my favorite champion in the game. Back when I only got to ban in three-fifths of my games, I never felt guilty for taking out the most OP champion. Similarly, if none of us learn how to counter an OP champion through experience, what happens when some

By | 2017-06-15T17:00:00+00:00 June 15th, 2017|companies|0 Comments

IO Interactive becomes an independent studio, retains ownership of Hitman IP

IO Interactive, the Danish studio behind the Hitman franchise, will continue making Hitman games as an independent studio following Square Enix’s withdrawal from the developer last month. IO Interactive’s CEO, Hakan Abrak, published a letter on IO’s website to fans of the Hitman franchise, explaining what this means for the franchise. “IOI started as an independent studio and we will now return to those roots with an extremely passionate and talented team,” Abrak wrote. In May, Square Enix confi

By | 2017-06-15T17:00:00+00:00 June 15th, 2017|companies|0 Comments

Dauntless developers not worried about competing with Monster Hunter: World

As smart and straightforward as that plan seemed, it was threatened this week when Capcom unleashed a surprise announcement of Monster Hunter: World, a new Monster Hunter title for PlayStation 4, Xbox One and, yes, PC. Speaking to Polygon during E3 2017, Dauntless executive producer Jesse Houston said he is “super excited” about Monster Hunter: World and not concerned with the competition. Monster Hunter: World will be the first non-handheld multiplatform game in the series, and the first consol

By | 2017-06-15T17:00:00+00:00 June 15th, 2017|companies|0 Comments

Let it Die shows off new Tower of Barbs area, next 4 Forcemen

Grasshopper Manufacturer’s campy hack-and-slash game Let it Die showed off its newest area in the Tower of Barbs and the latest 4 Forcemen at E3 this week. In the video above, we get a look at a new floor in the Tower of Barbs which features new gear and foes. The very end of the video also gives us a quick look at the latest 4 Forcemen — essentially, the game’s take on the Four Horsemen of the Apocalypse. The game, which was initially called Lily Bergamo, was renamed Let It Die in 2014. If the

By | 2017-06-15T17:00:00+00:00 June 15th, 2017|companies|0 Comments
Skip to toolbar