EA’s Mirror’s Edge Introduces a Strong New Rack

Home/companies, Uncategorized/EA’s Mirror’s Edge Introduces a Strong New Rack

EA’s Mirror’s Edge Introduces a Strong New Rack


Pardon the headline, but it’s the first thing I tend to think of when, in this era of post-Lara Croft worship, anyone introduces their game with the words “Strong New Iconic Videogame Heroine,” which is precisely what EA has done with their original fiction for Mirror’s Edge. Of course, I could just as easily be not giving Rhianna Pratchett, the writer and story designer for the game, enough credit. “When Faith’s sister gets framed for a murder she did not commit, Faith finds herself on the edge
EA’s Mirror’s Edge Introduces a Strong New Rack Cached Page below :
Company: gamezone, Activity: gamezone, Date: 2012-05-04
Keywords: news, games, gamezone, companies, work, world, eas, players, women, introduces, think, faith, mirrors, thats, edge, strong, writer, rack, rhianna


EA’s Mirror’s Edge Introduces a Strong New Rack

Pardon the headline, but it’s the first thing I tend to think of when, in this era of post-Lara Croft worship, anyone introduces their game with the words “Strong New Iconic Videogame Heroine,” which is precisely what EA has done with their original fiction for Mirror’s Edge.

Of course, I could just as easily be not giving Rhianna Pratchett, the writer and story designer for the game, enough credit. She is one of the 100 most influential women in the industry (“we have 100 women in this industry?” I could ask for cheap laughs, but I won’t, because I’m classier than that) according to Next Generation, so that’s got to be to some benefit, but on the other hand, one of her prior works was Heavenly Sword. While that one was nominated for a BAFTA and Develop Award for creation of story, character and new intellectual property, I think one might argue that marketing didn’t do her efforts any favors where portrayal was concerned. Conversely, she also did Overlord, another nominee, so maybe there’s a chance.

Mirror’s Edge is described as a “first-person adventure,” wherein players take the role of Faith, who is a “runner” in a world where communication is highly monitored, and the movement of human traffic is watched rather closely, too. “When Faith’s sister gets framed for a murder she did not commit, Faith finds herself on the edge of the city, on the wrong side of the law.” Cue dramatic music. Players will traverse a “vertigo-inducing cityscape” (translation: Do not play if you’re really, really scared of heights), engage in intense combat, fast-paced chases, and… ah, here we go: Challenging puzzles. “With a never-before-seen sense of movement and perspective, players are drawn into Faith’s world.”

“It was a great experience working with the team at DICE to help breath life into Faith; her world, relationships and backstory,” said Rhianna Pratchett. “My heroines and heroes have always been the ones who were ordinary, but through the events of a story, became extraordinary. Faith is skilled, but she’s certainly not a superhero. She has her flaws, like all of us. In short: she’s real. That’s her appeal.”

“We were excited to work with Rhianna to develop the story, setting and character of Faith,” said Owen O’Brien, Executive Producer, DICE. “We were extremely lucky to be able to work with someone who is not only a writer, but also a core gamer, to create the world of Mirror’s Edge.”

Mirror’s Edge will get to show what its made of on the PlayStation 3 and Xbox 360 when it ships this Winter.


Company: gamezone, Activity: gamezone, Date: 2012-05-04
Keywords: news, games, gamezone, companies, work, world, eas, players, women, introduces, think, faith, mirrors, thats, edge, strong, writer, rack, rhianna


Home Page Forums

<