Monthly Archives: June 2013

//June

What happened to John Marston

You'd be hard-pressed to find someone who hasn't seen and heard his performance-captured role as John Marston in developer Rockstar's 2010 hit,Red Dead Redemption. Human Angle: Finding John Marston? Human Angle: Finding John Marston? The character of John Marston wasn't even fully formed, nor was the story — it had barely even been started. "John Marston didn't fear anything or anybody.

By | June 18th, 2013|companies|0 Comments

What happened to John Marston

You'd be hard-pressed to find someone who hasn't seen and heard his performance-captured role as John Marston in developer Rockstar's 2010 hit,Red Dead Redemption. Human Angle: Finding John Marston? Human Angle: Finding John Marston? The character of John Marston wasn't even fully formed, nor was the story — it had barely even been started. "John Marston didn't fear anything or anybody.

By | June 18th, 2013|companies|0 Comments

The Indie Eight: Polygon talks with the showcase indies launching on PS4

Jump to Prev Top Next CloseThere they stood, shoulder to shoulder across the wide semicircle of high definition screens at Sony's E3 press conference. This is the story of Sony's indie push on PS4, told through the games and the developers they brought along to LA. He's really super nice and is always looking out for us. The conversation began when a member of Sony's indie business development team, Shane Bettenhausen, saw their Kickstarter and reached out to them. "Right now you still need a pu

By | June 14th, 2013|companies|0 Comments

A tale of two Batmen: the dueling philosophies of WB Montreal and Armature Studio

Batman: Arkham Origins Blackgate, a Vita and 3DS spin-off of WB Montreal's game Batman: Arkham Origins, will be the first highly publicized release from Armature. Both 2009's Batman: Arkham Asylum and 2011's Batman: Arkham City borrowed a lot of their structure from the Metroid Prime formula, which Armature's founders proved so adept at developing during their time with Retro. More, more, more More, more, moreBatman: Arkham Origins takes place in a virtual Gotham City that WB Montreal has repeat

By | June 11th, 2013|companies|0 Comments

ChicagoQuest: Teaching with games in Chicago’s Cabrini-Green

This is a day in the life of the students and teachers at Chicago International Charter Schools' ChicagoQuest, a games-based junior high school on Chicago's Near North Side. They then work backward to define objectives for their students; students will learn how to use a number line, a graphical representation of positive and negative integers. This is their domain: Mission Lab, the engine behind all of the unique game experiences that ChicagoQuest students will encounter in the school. "Trying

By | June 11th, 2013|companies|0 Comments

ChicagoQuest: Teaching with games in Chicago’s Cabrini-Green

This is a day in the life of the students and teachers at Chicago International Charter Schools' ChicagoQuest, a games-based junior high school on Chicago's Near North Side. They then work backward to define objectives for their students; students will learn how to use a number line, a graphical representation of positive and negative integers. This is their domain: Mission Lab, the engine behind all of the unique game experiences that ChicagoQuest students will encounter in the school. "Trying

By | June 11th, 2013|companies|0 Comments

Making Games and Breakdancing in the former USSR: The story of Contre Jour

But in Ukraine, breakdancing doesn't pay, so he found work programming. "When I started to create games I had absolutely no skills in game design," Hryniv says. It was this technique of borrowing inspiration from multiple genres that would lead Hryniv to his breakout hit, Contre Jour. "When I started to create Flash games it was totally different," Hryniv says. It was a working title, but it shows the narrow perspective on music Mokus Games had going into the project.

By | June 4th, 2013|companies|0 Comments

Making Games and Breakdancing in the former USSR: The story of Contre Jour

But in Ukraine, breakdancing doesn't pay, so he found work programming. "When I started to create games I had absolutely no skills in game design," Hryniv says. It was this technique of borrowing inspiration from multiple genres that would lead Hryniv to his breakout hit, Contre Jour. "When I started to create Flash games it was totally different," Hryniv says. It was a working title, but it shows the narrow perspective on music Mokus Games had going into the project.

By | June 4th, 2013|companies|0 Comments
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